Archive for the “games” Category

The Kingdom Death: Monster boardgame burst onto the gaming scene in 2013.  The second Kickstarter, which took in $12 million, finally ended the availability problem.  One of my friends was able to get a copy last month and we have given it a pretty good look.

It is a heavy, and it’s all the rage, but there is also a curious backlash against it.  The gaming elite sometimes push against it, but mostly ignore it, so it’s not included in the mainstream discussion.

However those who do play it are quite passionate.  There is a good bit of content if you choose to find it, although by the games very nature you may not want to do that as a key part of the game is surprise and figuring out how to overcome the challenges.

We’ve played 3 or 4 times and I get the appeal of the game, even if we are poor players.

It’s a survival crafting game.    Here is the official description:  ‘Cooperative board game set in a nightmare-horror world. Fight for your life, scavenge, craft, and band together to survive. ‘

You start out with nothing; and have to fight always more difficult creatures using materials gathered from the previous kills to craft ever better items.

I think part of the push against it is the raw horrible nature of the game and it’s graphic presentation.  I suppose some would even find it offensive.

I just really enjoy it.  Our settlement is almost wiped out, however, and we can’t seem to figure out how to succeed.  We’ve lost over half of our population, and it’s only year 4.

If I were to have a complaint, it would be that the game is slightly too luck driven.  Even the most brilliant strategy can fail with a bad draw or roll.  A series of bad draws and rolls can lead to an eventual, inevitable wipe.   It’s not fair at all, and is realistic in that way, I suppose.  Perhaps later luck plays less of a role, but for us, bad luck has been devastating.

The best part of the game is the AI system.  The actions of the creatures are determined by a sort of programming deck that is created, and it’s pretty varied and interesting.  So the more you play, the more you can predict what the creature might do, and then you can out think it, which is actually like life, where experience counts so much.

Overall I find the game to be a refreshing change, although I am thinking frustration will lead us to move on before too long.

 

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I was finally for the first time able to hit one million DPS on a boss battle.

Our weekly casual raids are great, part of the reason being that my daughter is also having a great time there with me.

These raids aren’t about damage meters, but everyone is looking all the time anyway.  LOL.  So here is the pic just after the boss died, and me sitting at the top.  Yippie!!!

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Last night we had quite a lovely feast with the family before our game night.

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The past three Fridays have been really fun with this new guild I joined.  It’s pretty casual and that’s just how I like it.  It’s full of old people, of which I am one, and I have to admit, sometimes it is nice to be around people my own age in this game full of young people.  It’s not that I don’t like young people.   I do.  However it’s nice to have a few people around who have used a VHS player before.

They use Mumble, and stubbornly so.  It’s a Discord world, but after using Mumble for a while I have to admit it works pretty well.

Anyway, we’ve been doing Nighthold for three weeks in a row and my daughter has joined us for two of those.

As a shadow priest, my DPS is frustrating.  My AOE is basically non-existant and so I suffer with my contribution in everything except boss fights.  I can dish in boss fights, though, but for any trash I just am at the bottom of the meter.

But the group doesn’t call anyone out for anything; dps, stepping in goo, adds, and I really like that.  Because we only have done normal, that’s really fine.  If we do heroic, as discussed by our raid leader, I think that we will have problems.  I’d rather just do normal all the time, but we’ll see.  I just want to see the fights, that’s all.  I’m so new that it isn’t for me to offer my opinion.  I will follow.

Here are a few pictures.

First pic is the Astromancer!  WHAT A FUN FIGHT!  He is soooo cool.  Love the places he takes us, the stuff he says.  An inspired design.

This next one is us on break.  I aggroed here the first time out, and it was a little messy, but nobody gave me crap.

Here we are facing Gul’dan.  I like this one because I play Gul’dan in Heroes of the Storm so it’s fun to face him here.

Vanity pic.  My DPS on the Gul’dan fight.  #2.  I will take that position happily!  I just want to pull my weight, and I do on the boss fights if nothing else.  I like that the guild doesn’t call this stuff out, but it’s still nice to see the good numbers.

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I’ve been playing World of Warcraft and really enjoying it.

My shadow priest is not good but I like him.

I can’t do very good damage against trash, but against bosses I can do ok.  Here is one final result against some boss and I was pretty happy.

I joined a guild and it is so far really pretty fun.  I’ve done two raids with them.  Here is a pic of the group.

One of the things I do like about Shadow Priests is the epic weapon.  Mine talks to me, and doesn’t actually say nice things.  Here is what she said to me yesterday:

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The family tried 5E , Lost Mines of Phandelver, but it wasn’t a hit.

so we back to DCC.  Last night we made characters, and tonight I finally get to run the iconic Sailors module.  Hopefully it will be well received.

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Last night we finished our DCC campaign.  It ended well – the party summoned a horrible demon into the realm and threw in with him, so the realm is now conquered and oppressed.  And everyone was satisfied.  Geez.

The campaign lasted about 8 months with us playing most Fridays.  It was wonderful having my family at the table, and I think everyone had a good time, even Patti!  The characters made it to level 5, which is pretty impressive for DCC.

Usually I have some kind of music playing.  Last night I played Manilla Road, which was recommended in the DCC G+ community.  It’s 80’s heavy metal, and I must say just as some wines pair well with certain food, this music paired very well with DCC.  Just look at the crazy art on the album cover.  Three of the songs are just fantastic, really amazing, with the others fitting in quite nicely with the edgy nature of DCC.

It appears we will be doing another campaign starting next week.  We are eyeing straight up D&D, and I wonder how they will like it compared to the more flavorful DCC.

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I have been doing a good bit of YouTube streaming.

 

For resolution #7, I am to play more games.  And maybe these Blizzard games are the ones; Overwatch and Heroes.  Overwatch is just so convenient and quick.  10 minutes per game.  Heroes requires a 30 minute investment, but I’m much better at Heroes.

Anyway I have set up YouTube to stream, and this is convenient as it automatically adds my video to my own video library on the channel.   It works pretty damn well!!

 

 

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2017 resolution #4 is to play more games.  And Saturday morning I did.  I had a round of Imperial Assault and then half a round of X-Wing.

This was a good time.  Often I don’t think about playing games in the mornings, yet I went over to Sean’s house and had a great time.  If I hadn’t I’d have been sitting at home!

In Imperial Assault, I tried out the rancor and Jabba.  The rancor underperformed.  He went down too early, but I think I rushed him in which was a mistake.  Jabba however; he’s kinda expensive at 6 points but I think he may have won the game for me.   For armies with lots of individual models that are cheap he grants one victory point for each one removed.  Those can add up quick.

It was really great and I was glad to get these games to the table.

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We continue the descent down to the Center of Aereth in the family campaign.

As I have often stated DCC has been very good to us.  I really like these modules and this campaign is 7 or 8 months old which is really quite good.

The combat is slowing down, however.  This happens in most rpgs as the characters advance and everything grows in hit points.  The solution can be to increase damage and cut hit points of the adversaries.  I will look at this.

My one complaint with DCC continues to be lack of coherent story.  I have tried to weave in my own story, continuing with the goat man introduced in Portal Under the Stars, but the party is not asking about this and to me there is a lack of motivation for the party to journey down or anywhere.

I realize this is touted as a strength, and is a strength for many people.  Keep it simple, keep it episodic.  Old school.

 

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